SpiriTs' World Wrestling

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SpiriTs' World Wrestling

Forum of SWW of TWG.


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    A wild out section

    Shane Brady
    Shane Brady


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    Post  Shane Brady Thu Apr 02, 2009 6:01 pm

    I think we should have a section where we can talk about wats bugging us, and have discussions about random things, just for some forum fun. Btw did I mention that I hate balanced types
    Metal Militia
    Metal Militia


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    Post  Metal Militia Thu Apr 02, 2009 6:18 pm

    I hate fight techs because i always get submitted. I spend many points on escape sub but i still always end up getting caught
    Shane Brady
    Shane Brady


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    Post  Shane Brady Thu Apr 02, 2009 7:01 pm

    lmao dont waste ur points on it, its not useful to non tech types
    Metal Militia
    Metal Militia


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    Post  Metal Militia Thu Apr 02, 2009 8:42 pm

    i disagree actually. Its a big neccessity for nontechs to have good escape sub points that way you can get out of holds before you get hurt
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    Lord Nightmare


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    Post  Lord Nightmare Thu Apr 02, 2009 9:12 pm

    Depends on whether you get caught in the first place.

    While a good Escape Sub lessens the effects of the move, a good Block or Dodge avoids it entirely.

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    Shane Brady
    Shane Brady


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    Post  Shane Brady Fri Apr 03, 2009 1:01 pm

    lol yup my escape sub never passed lvl 20 on my last tech
    Metal Militia
    Metal Militia


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    Post  Metal Militia Fri Apr 03, 2009 3:03 pm

    Lord Nightmare wrote:Depends on whether you get caught in the first place.

    While a good Escape Sub lessens the effects of the move, a good Block or Dodge avoids it entirely.

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    never thought of it like that. There is a lot I wish I would've known in the beginning. This is my first build. I been thinking about restarting with my new knowledge but I've already made it to lvl 10 and don't want to have to start over now
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    Lord Nightmare


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    Post  Lord Nightmare Fri Apr 03, 2009 5:12 pm

    Tell me about it.

    I wasted nine levels worth of stat points on Dodge. I'll just have to live with it though rather than do a reset.

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    Metal Militia
    Metal Militia


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    Post  Metal Militia Fri Apr 03, 2009 5:14 pm

    Lord Nightmare wrote:Tell me about it.

    I wasted nine levels worth of stat points on Dodge. I'll just have to live with it though rather than do a reset.

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    I thought you said you should use dodge more than escape?
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    Lord Nightmare


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    Post  Lord Nightmare Fri Apr 03, 2009 5:19 pm

    I'm focusing more on Block (which is under Technique, my primary stat). Speed points go into the stat that decreases stamina usage.

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    Shane Brady
    Shane Brady


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    Post  Shane Brady Fri Apr 03, 2009 5:25 pm

    you both have it wrong, work on all of them quite averagely, especially ruthless, and power grappling.
    Shane Brady
    Shane Brady


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    Post  Shane Brady Fri Apr 03, 2009 5:26 pm

    Btw this is my second build from a lvl 15, so u should get where im coming from, soon ill b on top of this roster :p
    Metal Militia
    Metal Militia


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    Post  Metal Militia Fri Apr 03, 2009 5:48 pm

    im a strength build so i can't get a lot of speed and tech points. I'm spending most on dodge and block but also escape sub. I also redid my finishers because they were doing absolutely no damage.
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    Lord Nightmare


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    Post  Lord Nightmare Fri Apr 03, 2009 6:40 pm

    Shane Brady wrote:you both have it wrong, work on all of them quite averagely, especially ruthless, and power grappling.

    I meant my defense.

    My primary stat to avoid getting hit is Block.

    Rather than spend my Speed points on Dodge (which some people say doesn't stack with Block), I allocate them to Lightness to reduce my stamina usage.

    On offense, I definitely go for Ruthless Grasp and Power Grappling.

    Don't care to pin opponents; I'd rather rip their legs off.

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    Shane Brady
    Shane Brady


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    Post  Shane Brady Fri Apr 03, 2009 7:37 pm

    that's right Smile
    Metal Militia
    Metal Militia


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    Post  Metal Militia Sun Apr 05, 2009 9:52 am

    another quickie, should I be buying pin moves. I don't buy any that don't do damage because i usually end up trying the pin when they are in the green and then i lose my attack phase. Do the bought pins have any kind of bonus over the standard pin?
    Shane Brady
    Shane Brady


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    Post  Shane Brady Sun Apr 05, 2009 10:55 am

    all they do is damage lol, i only have 2 and thats all im getting
    Metal Militia
    Metal Militia


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    Post  Metal Militia Sun Apr 05, 2009 1:44 pm

    ya i have a move called falcon arrow that does damage and pins but thats all i want
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    Lord Nightmare


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    Post  Lord Nightmare Mon Apr 06, 2009 5:08 am

    Check the Move's Table in the Rules and Help section of the game. Try to schedule your stat training accordingly to get the moves you want.

    Notice that the higher the accuracy of the move, the lesser the damage. On the other hand, it protects you by placing you in a less-awkward position should you miss.

    You may not be able to bleed opponent's as fast as a pure-Speedster can, but you may want to get some bleeding attacks into your movelist. The more blood he loses, the better your chances becomes.

    Also, many Strength-types (and Resistance-types) make the mistake of not investing in Unstoppable Blow (Attack Bonus). That's dangerous when facing Speed-types and Technique-types. You miss one move, you get ready to be hit by five. This is my usual match script while challenging:

    Enemy attacks
    Enemy misses
    My turn
    I attack and connect
    I attack and connect
    I attack and connect
    Enemy screaming in pain (dislocated leg)
    I attack and connect
    I attack and connect
    Enemy regains composure (but limping)
    Enemy attacks
    Enemy misses
    My turn again
    I attack and connect

    Repeat until it's time to make him miss again. That's also the match script of Speed-types, except instead of breaking your limbs, they bust your head open.

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    Lord Nightmare


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    Post  Lord Nightmare Mon Apr 13, 2009 7:10 am

    I just love picking on Strength-types. They may have +34 stats over me, but I still kick their donkeys.

    Iron Man Matches lets me use my trademarks and finishers more times per 20 minutes. Thank you, Laz0r, for giving me the idea (though it did cost me some fes to change my match types).

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    Laz0r


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    Post  Laz0r Mon Apr 13, 2009 7:47 am

    Lord Nightmare wrote:I just love picking on Strength-types. They may have +34 stats over me, but I still kick their donkeys.

    Iron Man Matches lets me use my trademarks and finishers more times per 20 minutes. Thank you, Laz0r, for giving me the idea (though it did cost me some fes to change my match types).

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    im always challenging other people in iron man matches Smile
    Metal Militia
    Metal Militia


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    Post  Metal Militia Mon Apr 13, 2009 2:28 pm

    yea i always get my butt kicked by techs.
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    I LIVE TO BEAT ALDY®


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    Post  I LIVE TO BEAT ALDY® Mon Apr 13, 2009 9:34 pm

    this is EXTREMELY rad and wild out dog!

    -ål∂¥®️ øu†
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    Lord Nightmare


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    Post  Lord Nightmare Sun Apr 19, 2009 7:12 am

    Also, by activating my entire movelist (I buy every new move available whenever I stat-up) I can earn two to three additional XP per match.

    Hooray for Iron Man matches.

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    Metal Militia
    Metal Militia


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    Post  Metal Militia Sun Apr 19, 2009 9:10 am

    in my last match vs aldy i gained like 7 exp. I've never done that much before!

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